-- "A Day in the Life"

Opioid Awareness & Education

Empower your students with the facts through our interactive course for high school youth for opioid abuse prevention & education

Course Overview

Storyline:

Students go through a 'Day in the Life' in different communities they experience every day. While moving through home, school, neighborhood and community settings, students explore risk & protective factors in each environment, resources available to them, and learn about themselves.

Key Topics:
  • Opioid Myths VS Facts
  • Coping & Resiliency Skills
  • Opioid & Health Impacts
  • Evaluating Evidence

Grade Level

10-12th

Best Fit

Health & Social Emotional Learning

Number of Lessons

5 Interactive Levels

Lesson Duration / Total Duration

~60min Lessons / 5 Hours (Minimum)

Standards

  • Program Quality Assessments (PQA)
  • Social Emotional Learning (PEARSON)
  • Colorado Department of Education
  • National Health Education Standards
  • Substance Abuse & Mental Health Services Administration
  • Collaborative for Academic Social, & Emotional Learning (CASEL)

Your custom license:

Schools & Districts

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  • 5-Level Opioid Curriculum
  • 200+ Interactive Activities
  • Voice-overs & Animations
  • Downloadable Course Overview
  • Facilitator Guidebook
  • LMS / SCORM File Delivery
  • Technical Support Available
  • 12-month Active License
See the course for yourself

Sneak peek of our 5-Level Opioid Awareness & Education course 

Level 1
Level 2
Level 3
Level 4
Level 5

The Basics

Students begin by reviewing the purpose of the course, and go over the topics to be explored throughout the course. Students then learn about the concepts of Upstander, Bystander, and Confident. They learn how to identify to be each term in a tough situation. The concepts of Criminalization vs De-criminalization are discussed through arguments for/against strong policing or safe drug policies.

The Basics

Level 2 starts with a lesson on the history of the War on Drugs in the United States, and explore how it has impacted their personal lives. Discussing the historical impact of drugs helps students understand how we react to drugs as a society. By understanding the history of opioids specifically, students learn about the development of opioid addiction. Students also learn how to protect themselves and their community by learning signs of overdose and by understanding the use/purpose of Narcan. Finally, students begin to explore how opioids impact their communities, and ways they can fight back.

The Basics

Students learn about key examples in society of Fentanyl overdose (e.g., Mac Miller) in order to connect the present day dangers to lived experiences. Level 3 also goes through misperceptions of information: identifying where to get reliable information. Exploring the effects of social media, trusted adults, news sources, etc. helps students identify trusted adults in their lives and explore how social media impacts their mental health. Next. students start exploring opioid effects on the body. Finally, practicing "How do I say no?" scenarios helps students determine the right choice for them when facted with tough situations.

The Basics

Level 4 begins with a lesson about that a sense of 'belonging' (versus 'fitting in') is and how it can help us on a daily basis. Students begin to explore how brain development can impact health and/or addiction, and determine what strategies are helpful to build healthy habits. Students also learn about risk VS protective factors, determine what wellness looks like for them. Students start breaking down the language of addiction and explore why language can isolate others; this gives students a chance to practice empathy.

The Basics

Level 5 marks the beginning of the discussion of the opioid epidemic in the United States, and how it affects us. By learning more about the role of healthy habits in daily life, students build connections between responsible choices, and connections between mental health and addiction. Practicing decision-making and identifying people in our 'Spheres of Influence' helps students conceptualize their control over the outcome of certain situations. Finally, students are introduced to the final project they will complete for the course.
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