What is gamification?

What is gamification?

YESS Academy Healthy Lifestyles e-Learning courses are designed as gamified courses. So, what is gamification?

Gamification is the process of incorporating game-like elements into non-game contexts in order to make them more engaging, interactive, and motivating. The aim of gamification is to encourage participation, increase engagement, and promote learning and skill development through the use of game design principles and mechanics.

Gamification can be applied in a wide variety of contexts, including education, marketing, fitness, and employee training. Examples of gamification include point systems, badges, leaderboards, progress bars, and virtual rewards, which can be used to incentivize and reward users for their participation and achievements.

By using gamification, organizations can increase user engagement, improve learning outcomes, and create more memorable and enjoyable experiences. It can also be used to promote healthy habits, encourage social interaction, and foster a sense of community and achievement.

Gamified courses

Gamification technology is revolutionizing the way that students learn in modern-day classrooms. By adding a layer of interactivity and entertainment to the learning experience, gamification technology makes learning more engaging and rewarding than traditional classroom methods. Through the use of gamified online courses, students can enjoy an interactive and immersive learning experience, which is far more engaging than traditional methods of learning.

One of the key benefits of gamification technology is that it allows students to learn at their own pace. This means that students can take the time to fully understand a concept before moving on, which can lead to better retention and comprehension of the material. Additionally, gamification technology can be tailored to meet the needs of individual students, which can help to improve learning outcomes.

The use of gamification technology in the classroom has been shown to have a positive impact on student engagement and motivation. Studies have shown that gamified classwork is more effective at keeping students engaged than traditional classwork, and can lead to increased motivation and interest in the subject matter.

Furthermore, gamification technology can help to create a more inclusive and diverse learning environment. By incorporating elements of diversity and inclusivity into the learning experience, gamification technology can help to create a more welcoming and inclusive classroom.

Healthy Lifestyles e-Learning course gamification was created in collaboration with Rad Schools.

References:
Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: A systematic mapping study. Educational Technology & Society, 18(3), 75-88.
Werbach, K., & Hunter, D. (2012). Gamification: How games motivate people to do extraordinary things. Wharton Digital Press.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences.
Johnson, L., Becker, S. A., Estrada, V., & Freeman, A. (2015). NMC horizon report: 2015 K-12 edition. The New Media Consortium.